[scene graph PIC] Chapter 1.   Introducing Java 3D

 

This chapter gives an overview of the main features and strengths of Java 3D -- Java's scene graph API -- leaving program examples aside for the moment, and addresses the common complaints about the API (which are unfounded).

I include URLs leading to more information, games, model loaders, extra games-related libraries, and alternative scene graph systems.

 

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Dr. Andrew Davison
E-mail: ad@fivedots.coe.psu.ac.th
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